TapSquishTrade
Player-input fair-trade helper

Tap Squishies and Trade Trade Calculator

Add every item on both sides, use one score scale, choose your own preference percentages, and label how confident you are in the inputs.

Written and reviewed byTST Guide DeskEditorial alias for this independent fan guide
Last reviewedCalculator logic reviewed with deterministic boundary tests

PLAYER-INPUT TOOL

Multi-item Trade Check

Score up to six item rows per side on one consistent scale. Preferences begin at 0% and remain visible.

What should I enter as an item score?

Use one consistent scale for how much each item matters to you. The calculator does not look up a price from an item name. Do not mix coin amounts, rarity percentages, and personal points in the same comparison.

Leave both preference settings at 0% for your first comparison. If you cannot reasonably compare the items, the result is not reliable just because it produces a number.

See a worked example

You give
Item 1
You receive
Item 1

Add an item score and quantity on each side to start a comparison.

Not an official market value. Scores, confidence, and preferences come from you. Always recheck the final items and quantities in Roblox.

Worked example: two items for one

This is a made-up points example explaining the calculator. Item A and Item B are placeholders, not named squishies, official values, or recommended trades.

Keep Duplicate preference and Collection-gap preference at 0%.

SideExample itemScore per itemQuantityTotal score
You giveItem A40280
You receiveItem B80180

With no preference adjustment, the comparison is:

Received total ÷ offered total = 80 ÷ 80 = 1.00.

The totals match on the scale you entered. This does not prove equal rarity, equal market demand, or that either player should accept.

If you change the received item's score to 60 while keeping everything else the same, the ratio becomes 60 ÷ 80 = 0.75. Your entered return is now lower than your entered offer. Changing the opinion supplied to the tool changes the result; it does not change a squishy's actual properties.

Before using the result

Check the quantities against the actual offer, keep one score scale, and reconsider any low-confidence input. If the in-game offer changes, update the comparison before making a decision.

Return to the trade checklist · Read the value-list evidence limits

Five-second safety check

Before you accept the in-game trade

  1. 1
    Count every item

    Make sure the quantity in Roblox matches what you entered.

  2. 2
    Look for a changed offer

    If either side changes, stop and rerun the comparison.

  3. 3
    Decide for your collection

    A roughly fair ratio is not a command to accept; collection fit and preference still matter.

Tap Squishies and Trade players comparing squishies across a table
FAQ

Trade Check questions

Does Trade Check use official item values?

No. Every item score comes from you, and the result is a decision aid rather than a market price.

What counts as roughly fair?

A received-to-offered ratio from 0.90 through 1.10 is labeled roughly fair by this site's calculator. That band is a display convention, not an official game rule, live price range, or guarantee. A ratio of 1.00 only means the adjusted totals match on your inputs.

How do duplicate and collection preferences work?

Both start at 0%. You can adjust each from 0% to 25%, and the exact multipliers remain visible in the formula.

Where is saved history stored?

Only in local browser storage on this device. It contains numeric totals, the ratio, confidence, and save time.

Use the safe-trade checklistValue-list statusHow evidence works